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book is in production and is due to be published in 2005. |
This book is a foundation course in digital media. It introduces
students to the key concepts, technologies and tools for the design and
creation of digital media. The number of courses connected with digital
media is on the increase. Even conventional courses such as graphic design
now involve a significant amount of digital work. Practitioners too are
being called upon to get involved in an ever increasing number of different
digital media tasks involving the computer.
As computers get more powerful the designers and developers
need to control this great power that is being unleashed and to turn it
to their own ends. What sort of books can help them do this? Huge technical
texts can become part of the problem. Glossy, coffee-table books show
what can be done but don't help you to do it. Detailed how-to-do-it books
take you through step-by-step recipes that you can trot out like a dog
doing tricks, but they don't give you what you need to do it yourself.
What is needed is a text that covers the area, but does
so in an informed and non-technical manner. A text that gives the readers
a handle on the many possibilities that digital media has to offer and
explains those ideas that are necessary. That is the goal that this book
fulfills; to give the student an overview of the area and to give them
conceptual tools to design in the area and make informed decisions about
tools, formats and technologies. From image formats to key Photoshop concepts,
from file-sizes for digital audio to scripting for web-sites, from bitmaps
and vectors to programming in Flash. A range of key topics are covered
on a 'need to know' basis; technical details are only included if they
are relevant and are explained in simple and direct terms. This books
is a valuable resource for anyone getting to grips with the world of digital
media.
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